﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

public class SandBlock : BlockMaterial
{
    public SandBlock() : base("sand")
    {
        DisPlayName = "沙子";
        tool = new Tool(ToolType.Shovel, 0);
        TickEvent = (UpdataTickEvent e) => Materials.GravityBlock(e, "sand");
    }
}